Crosshair Generator

Hey, I see you're new here,

Check out our Grenade Maps to learn smokes and flashes quickly and easily!

Click to move crosshair, doubleclick to change background.
Examples: A B C
R -
G -
B -
Opacity -
cl_crosshairsize -
cl_crosshairthickness -
cl_crosshairgap -
cl_crosshair_outlinethickness -

Copy/paste the following lines into your console, one line at a time.

More Information

In CS:GO, there are 6 different types of crosshair settings you can choose from. (cl_crosshairstyle 0-5)
Styles 0 and 1 have very little customizability, and can be easily done in-game.
Styles 3,4,and 5 are very similar. Style 4 is the static version, which is what this generator shows.
Style 3 is a very dynamic version of style 4 (i.e. it expands when jumping/shooting/running)
Style 5 is a slightly dynamic version of style 4.

Style 2 is fairly complicated, and varies depending on what gun you're using, hence the lack of support in this generator.
However, style 2 is very similar to style 4, except with a few additions which can be made using console commands. You can make the basic static version of the crosshair here, and then make changes using your console for style 2.
The unlisted settings for style 2 are as follows: cl_crosshair_dynamic_maxdist_splitratio, cl_crosshair_dynamic_splitalpha_innermod, cl_crosshair_dynamic_splitalpha_outermod, and cl_crosshair_dynamic_splitdist.
Knowing positions for smokes and flashes is a huge benefit. Learn them easily with our grenade maps
OperationL2P & Counter Strike: Global Offensive

OperationL2P is a strategy guide website dedicated to helping players get better at playing CS:GO. We provide tools such as our innovative grenade maps to make learning the game that much simpler.
CS:GO is a team-based first person shooter, based on the decade old franchise of Counter Strike. Players take roles on the opposing teams, terrorists and counter-terrorists. In order to win a match, players must either eliminate the entirety of the enemy team, or achieve the map's objectives. Players can use earned currency in past rounds in order to purchase weapons and equipment